Live build log

TELENGARD

A modern remake of Daniel Lawrence's 1982 Avalon Hill classic. Fifty levels of two hundred by two hundred rooms, generated from the recovered original algorithm, lit by a torch you carry, and running in real time that never pauses for you.

1capture runs 22frames 50dungeon levels 2,000,000rooms Oct 19, 09:25 AMlast build

A short walk

Real-time, uninterrupted. The dungeon never pauses for you.

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Run 16 Oct 19, 09:25 AM Source-faithful rules; chambers that spring on entry
Title

Title

The remake opens on the original’s promise: fifty levels, two million rooms, and a light you carry.

Character creation

Character creation

Six attributes, three dice each — exactly the original’s roll. No class, no alignment, no god.

Rolled attributes

Rolled attributes

Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma.

The descent

The descent

Cell 25-13, level one. The dark is real: your torch is the only light that matters.

The chamber

The chamber

Walls stop your sight. A doorway is the only way to see the next room — and the only way to die in it.

The fountain

The fountain

One of the nine oddities. Its colour is a roll: it can heal you, poison you, intoxicate you, or strip your magic items.

The jewel-encrusted throne

The jewel-encrusted throne

Pry the jewels, sit down, or read the runes. Two of the three options are a mistake.

The altar

The altar

It does not want worship. It wants gold — and if you refuse, something undead comes to argue.

The pit

The pit

You fall unless your Dexterity beats the roll. On the fiftieth level the pit becomes an elevator.

The teleporter

The teleporter

A scramble of coordinates. Most of the time it drops you somewhere else entirely.

The grey misty cube

The grey misty cube

Walk in and it may put you on any level you name. It asks first, and you should read the fine print.

The box with buttons

The box with buttons

Four buttons and a combination. Guess it and you are rich; guess wrong and the box bites.

The elevator

The elevator

A platform that rises one level. The only reliable way up.

The stairway

The stairway

A circular stairway, up and down, exactly where the original put one.

Something is here

Something is here

Real-time encounters. It never pauses, and it never asks whether you are ready.

The fight

The fight

The original’s formula, running at the speed of reflex.

The take

The take

Sixty percent of rooms hold something. Thirty percent of that is a chest. Fifteen percent is a trap.

Magic

Magic

Spell units are the original’s currency: they only come back at an inn or when you level up.

Character sheet

Character sheet

The original’s status screen, rebuilt: attributes, magic items, spell levels, effects.

The mapped level

The mapped level

Only the cells you have walked are known. The rest is dark.

Deeper in

Deeper in

The dungeon does not wait.

A short walk

Real-time, uninterrupted. The dungeon never pauses for you.

animated GIF
Created by MiniMax Agent
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